In a recent session, I had an auction of magic items and other artifacts and wanted to share the simple mechanics that I used. The goal was to have a more random and interesting way to acquire items.
The setup:
- Make a list of 3-5 items for bid. Most should be randomly generated to model the feel of a random auction. For added intrigue, you can reveal only some info about an item (for example, a "magic ring" could be up for auction but they don't know what it does).
- Decide on a starting bid for each item, perhaps 60-70% of what a shopkeeper would charge.
- Decide on a bid increment for each item. If the starting bid is 150 gp, a good bid increment is 10 gp. (This doesn't have to be exactly balanced. Prefer easily countable increments.)
- Decide how many other "bidders" are interested in the item to start. A useful magic item may attract 10 bidders, while something less popular may only have 5 or 6.
The auction:
- Start by allowing the party to bid the starting amount if they are interested in the item.
- Roll a d20 for each NPC bidder. If the result is a 10 or higher, that NPC is willing make the next bid. Remove any dice that are 9 or lower. If no NPC rolls a 10 or above, the PCs win the auction.
- If there are still NPC bidders, allow the party to bid higher if they are still interested. If they decline, an NPC wins the lot.
- Repeat steps 2-3 until a winner has been decided.
Example:
Item: Winged Boots
Starting bid: 100 gp
Bid increment: 10 gp
Bidders: 7
- Party makes a starting bid of 100 gp.
- NPCs roll: 18, 13, 14, 4, 5, 18, 7. Four bidders are still interested and bid 110 gp.
- Party bids 120 gp.
- NPCs roll: 16, 4, 7, 12. Two bidders are still interested and bid 130 gp.
- Party bids 140 gp.
- NPCs roll: 4, 9. No bidders are interested, party wins item for 140 gp.
Have you ever used an auction in your game? Let me know what mechanics worked well.
I would increment for each bidder that rolls 10+ so that in 1st round it would go up to 140 gp
ReplyDeleteThat's an interesting idea, might try that out next time and see how it compares.
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