Variety is the spice of life, and Dnd is no exception. There are many themes or tropes that our sessions can take on, such as:
- Combat heavy / hack-n-slash
- Dungeon delving
- Political intrigue
- Mystery
- Betrayals
- Dilema (Which lesser of the two evils will the party choose? Or will they forgo a reward to do the right thing?)
- Negotiation / roleplay
- Puzzles
- Travel
The list is endless. The point, however, is that as GMs, we may sometimes default to running the type of sessions we are most comfortable with. But over time, this can cause our game becomes less exciting.
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