Recently I've started to incorporate a visual component to the traps I include in dungeons. Previously the trap would only exist in my notes and the PCs would have to make a perception check or ask about traps to notice it.
Visual trap indicators can take on several forms depending on what the trap is:
- Symbols, rules, or other markings on the floor
- A thin tripwire similar in color to the floor
- A slight outline or discoloration of certain tiles to indicate a pressure plate
Including such indicators has several advantages:
- Checking for traps becomes more engaging. Rolling dice is fun, but so is bypassing a challenge with clever / careful play.
- Players pay more attention to the map as they are looking for traps
- Traps feel less punishing as even the players had a fair shake at noticing them.
- They’re super easy to add to any VTT map!