In Grand Theft Auto V, the protagonists have several heists they complete over the course of the game. The heist model used in the game can easily be adapted for TTRPGs to provide some much-needed guidance and structure for how to run heists.
Broadly speaking, there are several components a heist can have:
- There is a specific item or target the group is after.
- There is a specific location the target is kept.
- The building has various guards / traps / challenges the group must overcome (similar to a typical dungeon)
- There are several intermediate steps the group must complete before the actual heist (stealing uniforms / disguises, finding blueprints of the building, etc).
- There are allies / accomplices who can aid the group for a fee. They could help provide intelligence, muscle, etc. The more skilled they are, the higher their fee.
- The group must escape the area once they have secured the target (possibly an opportunity for a skill challenge or progress clock)
The first three components are the most important aspects of a heist. The last three are more optional and could be included depending on what makes sense for the particular situation.
Using this type of model, a full heist may take two sessions. The first session involves all the setup: completing intermediate steps, deciding on accomplices, making plans, etc. The second session has the actual heist and subsequent getaway.
Are there other aspects you would include in a hest? Let me know what you think!
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